A side-by-side comparison of a bulky VR headset and a pair of slim AR glasses.

 We've seen VR headsets, but smaller, more comfortable AR glasses are emerging.

 A side-by-side comparison of a bulky VR headset and a pair of slim AR glasses.

 A person wearing AR glasses while taking a photo with their phone, showing the digital interface integrated with the real world scene.

 Smart glasses look more like everyday glasses, offering a seamless blend of the real and digital world.

A person wearing AR glasses while taking a photo with their phone, showing the digital interface integrated with the real world scene.

A person using AR glasses to make a phone call.

While not as powerful as VR headsets, smart glasses offer functionalities like calls, photos, and basic AR.

A person using AR glasses to make a phone call.

A concept image of a slimmer Apple Vision Pro next to a phone.

Predictions suggest a smaller, more affordable Apple Vision Pro that connects to phones or tablets.

A concept image of a slimmer Apple Vision Pro next to a phone.

A person wearing Meta AR glasses with a user interface displayed.

Meta is developing AR glasses, aiming to bridge the gap between bulky headsets and limited functionality glasses.

A person wearing Meta AR glasses with a user interface displayed.

 A person looking frustrated while holding a pair of AR glasses and a phone.

 Battery life, processing power, and seamless phone integration are hurdles to overcome.

 A person looking frustrated while holding a pair of AR glasses and a phone.

A person using hand gestures to interact with a virtual interface in the Vision Pro.

The Vision Pro's hand and eye tracking paves the way for intuitive, controller-free interfaces.

A person using hand gestures to interact with a virtual interface in the Vision Pro.

 A person wearing a VR headset and interacting with a virtual object in a real-world environment.

Headsets like the Quest 3 and Vision Pro create mixed reality experiences by combining real-world visuals with virtual elements.

A person wearing a VR headset and interacting with a virtual object in a real-world environment.

 A close-up of a person wearing AR glasses and using hand gestures to control a virtual interface.

Developers are exploring ways to enable hand tracking in AR glasses with limited battery life.

A close-up of a person wearing AR glasses and using hand gestures to control a virtual interface.

 A person wearing AR glasses and a wristband, using gestures on the wristband to control the AR interface.

 Low-power event cameras could enable hand gesture tracking in AR glasses without draining the battery.

 A person wearing AR glasses and a wristband, using gestures on the wristband to control the AR interface.